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MAIN THEORY OF TIME CUBE: Donnie Darko, Dark City, & Cube "If an artifact falls from the fouth dimension, only the chosen living reciever can save us from oblivion" --Donnie Darko Film, Roberta Sparrow, Philosophy of Time Travel "The Cube is Us" --Cube Film, 1997 "And now you know the truth." --Dark City "EARTH HAS 4 CORNER SIMULTANEOUS 4-DAY TIME CUBE IN ONLY 24 HOUR ROTATION. 4 Corner TIME, CUBES EARTH. If a God existed, he would be EVIL to DENY 4 Opposite Corner Days. Greenwich Mean Time divides the Earth into opposite Days, voiding and contradicting the 1Day 1God Bible." --Cubist Dr. Gene Ray, TimeCube.com Whatever Gene Ray's Time Cube theory is, it's not water bubbler talk. It's definately, definately not water bubbler talk. If his theory is anything at all, then it's big. Real big. Big enough to challenge all our assumtions about life, the universe, and everything, and the whole sort of general mish mash, from a new total perspective vortex theory of everything, as Douglas Adams might put it. From education to religion to politics. Big enough to save humany from an apocalypse. So if we approach it, we need to do so with the attitude of walking up to Stephen Hawking and asking "Wait a sec, can you quickly state what the hell Unified Field Theory is again? A few of my friends still think it's stupid dumbass," or asking a sighing Christian "Tell me again why God allowed Battlefield Earth?" So let's ask, but give him a few rotations of the Earth to explain. While I believe I understand many passages in TimeCube.com, I'll admit, I'm at still at WTF with the very first paragraph. Maybe this is the blind leading the blind, but what I'll do here is liken it to a bunch of things I do understand and have have some general idea that it might just vaguely relate to. Donnie Darko & Time Cube (Donnie Darko spoiler) If Time Cube isn't real real big, then pehaps Time Cube is nothing at all--or at least to us. When I read Dr. Gene Ray's Time Cube theory, I'm much reminded of Roberta Sparrow in the film Donnie Darko. Roberta Sparrow was a nun and then overnight completely changed and wrote a book called "Philosophy of Time Travel" which Donnie's professor gives to the schizophrenic Donnie (Jake Gyllenhaal) when he asks him about time travel. When I read cryptic statements like "The main elements of time travel are metal and water" and "The living reciever must ensure the fate of all of mankind," I'm interested, but wonder where the hell it all came from. To me it seems a scientific approach to time travel with no actual real world application to me personally, since about the limit of my manipulation of metal and water is making Mushroom Ramen Noodles. Maybe a full, crenius schizophrenic (I'm only slightly so), or a different one, might see many connections that I don't. If my C++ manual fell into 17th Century London, coincidentally at the same moment a chunk of Hal-9000's core processer did (what Philosophy of Time Travel would call an artifact from the Fourth Dimension), no one would have a damn clue how to combine them to make him fax "Hello World!" to the nearest library. But maybe a prodigy Bill Gates might pick it up and find it interesting, teach himself object orientation, accesss the files documenting Roberta Sparrow's book, and save London by creating a quantum space-time portal and sending the artifact back to 2001 before the world ended, which would surprise Earth just as much since Hal-9000 won't actually be invented until August 5, 2017, 5:34 AM EST. Philosophy of Time Travel and Time Cube make about the same sense to me. They both seem elusively crenius. I thumb through Dr. Gene Ray's material and see ideas I think are very interesting (maybe because I've raised some of those points myself), or nonsense (interesting X nonsense = intsense; why not burn some for a floral crenius smell?) Since the nonsense of it has been thoroughly documented and marvled at by Harvard University, then as The Most Ambivolent Human to Approach Time Cube, I like to approach the other half. Dark City &Time Cube (Dark City spoiler)Dr. Gene Ray claims that time functions differently than we percieve it. In Dark City, we are yanked into the dizzying and confusing internal world of the man John Murdock who tries to figure out where the hell he is and what's going on. He's in constant pursuit of an elusive place called Shell Beach, a nude beach with hot babes playing shirtless volleyball (my take). It turns out he and everyone else are on basically a huge rotating frisbee with a plethora of massive buildings shooting upward, and a controlled sun floating in the middle of nowhere like an IMAX version of a bad winamp visualization called "trippy black discraft eye of sauron." It turns out it's always night in this place (probably uber-popularizing Stephen King's book Night Shift), and that there's a huge expensive clock under the city that turns from midnight to midnight. It seems to follow that the clock would hit 6:00 AM once a day, but perhaps there is never any morning because there's no sun, so even at 6:00 AM it's still pitch black. In essence, man in this city walk around believing in a 24-hour rotation cycle, when in fact it is midnight to midnight, but a 12-hour cycle instead, making Jack Bauer's 24-hour task of stopping terrorism only half successful (trivial because the strangers can simply hallucinate new buildings every time one is destroyed by a suitcase nuke, but perhaps the annoying task of doing so is why Alex Proyas--Mr. Director--cast Kiefer Sutherland as a mad scientist in Dark City instead). Imagine a slight revision: four types of clocks scattered throughout a city. One goes midnight to dawn, another dawn to noon; noon to night, night to midnight, and since there's no sun, all are equally valid. Maybe it's only time to make the donuts at dawn, which is how donuts and coffee there are kept fresh 24-hours a day. In Dark City, occasionally someone wakes up and figures things out, but of course he's stupid dumbass if he tries to expose the Nazi aliens. Now imagine an intertwining: each clock passes six hours then repeats, and others repeat the same cycle except relatively twice or four times as long, so that by one clock, noon to dusk passes in the same time as a 24-hour cycle. Now imagine a quintuple solar system where it's always day. Each sun rises and sets once every six hours, and the largest sun rises and sets every 24 hours. Hence in a single conversation with a Christian explaining why God allowed Battlefield Earth, you would live a full day, a sub-day of the greater, a sub-period of the year. I believe the Buddhists call sleep the little-death. A time when you sort of end and float into temporary dreams of Shell Beach and free prostitutes, and wake up as if in a tiny re-incarnation. Maybe Dr. Gene Ray woke up one day and saw this CubedEarth based on similar cycles and oppositions of night and day. I can't totally figure it out, but then, I don't understand the freakie Teletubie metaphysical universe either, but I still think both are a little crenious. Cube, Hypercube, Cube Zero & Time Cube (Cubical spoiler)"That's it? After three movies it turns out once you find the exit to the Cube, you just burn to death?" "It was kind of hinted at when Kate just got shot after struggling through multiple dimensions and surviving reality collapsing in on itself." "What happens if they say yes?" "No one's ever said yes." "Do you remember this, Kate? Do you? Well, I've waited a long time for payback." "But that was just... seconds ago..." "Don't be stupid Kate, you know time works differently in this place." "I have nothing to live for out there." "What's out there?" "Boundless stupid dumbass." In Cube, Hypercube, and Cube Zero (the first two of which I adore, and the third which even my friend Mike who sort of likes that shit thought was gruesome), a handful of prisoners are trapped inside a complex maze of cubical rooms, many of which are death trapped with acidic-ph Axe body spray and sound-actived death spikes. It takes everyone some time to figure out what their surroundings likely are and re-define their personal TOAs. In Cube 1 & 3 (or Zero), it turns out the characters are trapped in a maze of 26x26x26 rooms (a cube of twenty-six cubed cubes) and must find an exit before they're too tired to remember which marked numbers had a number of prime factors that was not a power of a prime (really). The rooms rotate in complex cycles based on subtractions of permutations of nine digit numbers before resetting, and everyone is quite literally going to burn if they can't compute a Time Cube. In Cube 2: Hypercube things are much more complex. The character Jerry (who eventually gets hacked to ground Jerry meat and then killed over and over like South Park's Kenny by a hungry psychopath Hannibal with a small apple peeler), begins his journey by numbering the rooms, and finds he's navigating in circles because all he encounters are the same four rooms again and again. The duo of Kate and Sasha work their way through the Hypercube and interact through many different parallel and intersecting scenarios. Max and Julia end up making out by twirling around in a zero-G room as creepy magic the gathering death wraiths, and a Dr. Rosenzweig who's a crenius at time cube math figures out everything has basically been in vain because the Time Cube O/S is going to crash and implode everyone's snotbrain 6:59 minutes after a midnight to dawn rotation (or perhaps a noon to dusk rotation), at 6:06:59 CTCT (central time cube time). Where the hell are we, really? What's our environment? A sphere of dirt, a 26 cubed cube of death cubes, an astroturf-adamantium dodecahedron, who the flying hell knows. Again, again, maybe it's all, none, or sort of one or another. Dr. Gene Ray thinks he knows, maybe he's right. I'll keep his math in the back of my head if it turns out I have to navigate a flying black discraft New York, a 60659-D floating oblivion rubix cube, or save man by restoring a fourth dimensional bag of Ramen Noodles to it's proper place in space-time, and so should you.
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